![]() processing facilities right outside (and near the Greenhouse which you visit often in any case). Nice large area for storage and mechanical - Although do you really need that many furnaces? Would it be more space-efficient to put them in a barn or would that obfuscate their progress too much or slow you down by always needing to enter/exit building?īarns and coops share a common grass paddock, with dedicated storage and dairy/egg/etc. putting a floor tile under your sprinklers)įinally, I like several things from Dry Monkey's map (planner here). Which ones do you tend to use most / least?Īre there any good sites/threads where folks have posted their layouts and the community critiques them? Any techniques I should definitely not miss? (e.g. In general which buildings should I try to keep close to my house vs. I gather the stable can no longer be attached directly adjacent to the house, unless you savegame-edit). right side of your house? (I imagine on the right gets you into town slightly faster, but on the left gets you around your farm and to the south/west portions of the map more quickly. Make sense?Īny comments about putting the horse stable on the left vs. Since the path to Robin's house (the carpenter) is traveled a lot, I'm thinking of replicating what Average Yak did with the diagonal path near the top of his map. I gather diagonal shortcuts get you from point A to B faster than taking a longer route along cardinal directions. Why are everyone's east-west paths two tiles wide? I thought the two-tile requirement for your horse only applies to north-south paths, so why is everyone "wasting space" with the extra row? (Purely cosmetic, or does it make it more convenient to mount/dismount or something?) I checked out several designs on the planner to try and educate myself, and have some questions:
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